

Instead, it was designed to handle large quantities of data shuttling between places in the most cost-effective way possible. Standard internet traffic routing wasn't intended for low-latency gaming, like playing Nexuiz with optimized ping times. When you use wtfast, you can select a Proxy Server that sends your traffic directly to the game server instead of leaving your connection up to chance. wtfast allows you to reduce the number of hops to get much closer to your game server. There are multiple hops between your home internet connection and the Nexuiz server. Operating in less busy airspace allows private airlines to fly optimizeder than the usual commercial lines, often allowing business people to get to their destinations more quickly.

For instance, private airlines fly higher in the air than standard commercial airline routes. Think of wtfast a bit like a 'optimized route,' where there are fewer cars on the road or fewer proutes in the sky. Wtfast is a utility that helps redirect your internet traffic from the 'regular' internet to a private connection. wtfast can significantly lower ping spikes, lags, jitters, and lost packet data which will result in better gameplay and more wins! wtfast establishes a private connection between you and the gaming server, which acts as a "optimized route”, allowing you to transfer data much more rapidly. Instead of only being stuck with your default internet path between your device and the game server, wtfast gives you thousands and thousands of possible different connections to explore and test-drive. wtfast works by redirecting your gaming traffic to a private connection. Wtfast is the world’s leading ping enhancer software, that gives you a much smoother and optimizeder gaming experience. Ping enhancers help lower your ping by improving the communication of your machine and the game server. With that said higher pings mean lag for any online game that you play. Basically, ping is the amount of time (usually measured in milliseconds) your machine and a game server takes to communicate with each other. Ping is a regular occurrence in online games. For example, your computer may be the Sender, and the Nexuiz server may be your Target, but there could be other mystery hops along the way causing issues. When your Nexuiz connection is laggy, it's usually due to a poor connection between 2 or more points. Much like bats, we're often flying blind on the internet, unaware of the latency of the next 'hop.' When calculating your overall ping time, it's important to factor in each 'hop' along the route. Internet connections are not typically direct – there are multiple 'hops' between the sender and the target. On the internet, determining your Nexuiz ping time can be a bit trickier. In the animal kingdom, bats use a similar method called echolocation which uses high-frequency sounds to help the bat determine how close it is to a destination, even in total darkness.

Ping was initially a term used in active sonar technology, and it described the time it took for a sound to be sent and received between sender and target. A optimized ping time means you have a more responsive connection for latency-sensitive apps like online games. Ping measures the time it takes to make a round trip time between your computer and the Nexuiz server, and it is typically measured in milliseconds. Your ping time measures how long it takes for data packets to get from your device to the Nexuiz server. Illfonic's Nexuiz was released for XBLA in February 2012, and Steam May 3rd 2012.Ping is a measurement of the reaction time of your internet connection. Original Nexuiz designer Forest 'LordHavoc' Hale worked with Illfonic on the new version, many of the GPL contributors forked the project into a new game Xonotic, while Lee Vermeulen moved towards Capsized development.

In mid-2010 it was announced that a new XBLA, PSN, and Steam downloadable remake of Nexuiz would be done from the ground up by IllFonic using Crytek's CryENGINE3 game engine. Since its release it has been downloaded over 6 million times, and is included with many Linux distributions. Development continued with many online contributors over the years, with version 2.5 released in October of 2009. The first version of the game was released in 2005. The engine that powered Nexuiz was Forest Hale's Darkplaces engine. The goal of the project was to create a high quality first person shooter that could be played freely across all platforms in one package: PC, Mac, and Linux. Nexuiz was originally developed by Lee Vermeulen and Forest 'LordHavoc' Hale, who started Alientrap in the summer of 2002.
